Citations - Academic Articles
Shamma, David A., and Daragh Byrne. “An Introduction to Arts and Digital Culture inside Multimedia.” MM 2015 - Proceedings of the 2015 ACM Multimedia Conference. Association for Computing Machinery, Inc, 2015.
Shamma, David A. and Daragh Byrne. "An Introduction to Arts and Digital Culture inside Multimedia." Proceedings of the 22nd ACM international conference on Multimedia, Association for Computing Machinery, 2014.
Slavkovikj, V. et al. "Visitor-Art Interaction by Motion Path Detection." Proceedings of the 18th International Conference on Digital Signal Processing (DSP), 1-3 July 2013.
Chamberlain, Alan et al. "Them and Us: An Indoor Pervasive Gaming Experience." Entertainment Computing, vol. 4, no. 1, 2012.
Dipper, Götz. “Interactive Interfaces: Installations Produced at the ZKM | IMA.” Organised Sound, vol. 14, no. 3, 2009.
Citations - Media Art Work: Bubbles
Reimann, Daniela. "Digital Media in Creative Processes with Young People in Vocational Preparation Measures." Mor Thn Img Cnsmrs, Mapping and Evaluating Research on Young People as Visual Culture Producers, edited by K. Freedman, Grupo de Investigación Edarte = Edarte Research Group / Pamiela-Edarte (UPNA), 2015.
Innocenti, Perla. Cultural Networks in Migrating Heritage: Intersecting Theories and Practices across Europe. Ashgate, 2015.
Freitas, Gabriela P. Da Estética do Fluxo à Estética em Fluxo. Experiência e Devir entre Artemídia e Comunicação. 2014. 225f. Tese (Doutorado em Comunicação) – Curso de Pós-Graduação em Comunicação Social, Universidade de Brasília, 2014.
Ferreira, Filipe José Pais. "Experience and Meaning-Making Process in Interactive Arts: The Influence of Play and Aesthetic Distance in Interactive Art Encounters." Faculdade de Engenharia da Universidade do Porto / Digital Media, vol. Doctoral Thesis, 2014.
Chow, Kenny K. N. Animation, Embodiment, and Digital Media: Human Experience of Technological Liveliness. Palgrave Macmillan, 2013.
Barker, Timothy Scott. Time and the Digital: Connecting Technology, Aesthetics, and a Process Philosophy of Time. Dartmouth College Press, 2012.
Innocenti, Perla. European Crossroads: Museums, Cultural Dialogue and Interdisciplinary Networks in a Transnational Perspective. Politecnico di Milano, 2012.
Chow, Kenny K. N. and D. Fox Harrell. “Understanding Material-Based Imagination: Cognitive Coupling of Animation and User Action in Interactive Digital Artworks.” Leonardo Electronic Almanac, Vol 17 No 2 (2012): DAC09: After Media: Embodiment and Context, 2012.
ZKM Zentrum für Medienkunst Karlsruhe and Landesinstitut für Schulentwicklung, Editors. Meisterwerke Der Kunst: Medienkunst. Neckar-Verlag, 2012.
Del Favero, Dennis and Timothy S Barker. "Scenario: Co-Evolution, Shared Autonomy and Mixed Reality." Proceedings of IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), IEEE, 2010.
Carbonell, Moisés Mañas. "Interacción En Espacio Tiempo Postinternet: Una Propuesta Teórico Práctica: ‘Congratulation We Lost the Image’." Facultad de Bellas Artes de San Carlos / Artes Visuales e Intermedia, Doctoral Thesis, 2006.
Minomo, Yugo et al. "Transforming Your Shadow into Colorful Visual Media: Multi-Projection of Complementary Colors." Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, Association for Computing Machinery, 2005.
Takahashi, Keiko and Shinji Sasada. "Diorama Table." ACM Multimedia 2005: Proceedings of the 13th annual ACM international conference on Multimedia, Singapore, 2005.
Steinke, Antje and Josef Walch. Interaktiver Baukasten für den Kunstunterricht. Schroedel Verlag, 2003.
Michael Naimark. “Interaction '01.” Leonardo Online Review, Leonardo / ISAST The International Society for the Arts, Sciences and Technology, 2001
Citations - Media Art Work: Small Fish
Kwastek, Katja. Aesthetics of Interaction in Digital Art. MIT Press, 2013.
Hamilton, Robert. "Musical Sonification of Avatar Physiologies, Virtual Flight and Gesture." Proceedings of the 10th International Symposium on Computer Music, Marseille, 2013.
Shaer, Orit and Eva Hornecker. "Tangible User Interfaces: Past, Present, and Future Directions." Foundations and Trends® in Human–Computer Interaction, vol. 3, no. 1-2, 2010.
Hamilton, Robert. "Maps and Legends: Designing Fps-Based Interfaces for Multi-User Composition, Improvisation and Immersive Performance." Springer Berlin Heidelberg, 2008.
Pichlmair, Martin and Kayali Fares. "Levels of Sound: On the Principles of Interactivity in Music Video Games." DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play, vol. 4, 2007.
Computer Music Modeling and Retrieval. Sense of Sounds, general editor, Richard Kronland-Martinet et al., “Proceedings of the 4th International Computer Music Modeling and Retrieval Symposium”, CMMR 2007, Copenhagen, Denmark, 2007
Hoch, Michael et al. "Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas." Springer Vienna, 2001. Immersive Projection Technology and Virtual Environments 2001, general editor, Bernd Fröhlich et al.
Gendolla, Peter et al., Editors. Formen Interactiver Medienkunst. Suhrkamp Verlag, 2001.
Frieling, Rudolf and Norbert Spitz. "Update 2.0: Medien Kunst Aktuell Aus Deutschland / Current Media Art from Germany." ZKM | Zentrum für Kunst und Medientechnologie Karlsruhe & Goethe Institute, 2000.